Monday, January 23, 2012

MakerBot: The Apple I of Personal Fabrication



Bre Pettis out of NYC Resistor and co-founder of MakerBot gave a 40+ minute talk at the 2009 Gnomedex not only explaining the MakerBot 3D printer, but his thoughts on collaboration, open source design, distributed manufacturing and possibilities that lay ahead for personal fabrication.

There is a video featured during Bre's talk that can be found here in a better more audible quality. Readers will be happy to know that there is now a new version of the MakerBot, called the Replicator which includes a larger print area and additional features. A video featuring the Replicator can be found below.


Friday, January 13, 2012

Self-assembling Modular Construction

January 14, 2012 (PROJECTS & CONCEPTS) A human being, animal or plant is made up of individual cells. Each cell is alive in its own right, containing the means to produce its own energy, protect itself, and instructions for both its own maintenance and for carrying out its role in maintaining the health, well-being, and perpetuation of the organism it is a part of.

Now imagine a robotic cell -or module - containing its own ability to procure energy, its own set of instructions written in its memory, a means of motility (movement), and a way to interact with neighboring robotic modules. Instead of forming a biological organism, or its predisposition being determined by evolution, it could form mechanical systems or architectural structures determined by human innovation instead.

In this following video, we can see interconnected modules reconfiguring their collective shape. Toward the end of the video we see a computer simulation of a sprawled out pile of these modules reconfiguring themselves into a column shaped structure.


The implications of advanced modules capable of independent motility as well as collectively reconfiguring themselves into various structures, leads to future construction methods involving the on or off-site fabrication of these modules (3D printing), the programming of a predetermined shape or shapes, and simply allowing the modules to configure themselves into a finished structure. As we saw previously, other forms of autonomous robotics (quadcopters) can also assist in positioning the modules where they can then further self-assemble.

The fact that these modules would possess a power source, a means of communication with other modules, and programmable memory to carry out tasks could give characteristics to a built environment unlike anything we have today. For instance, power distribution throughout a structure would be potentially omnipresent - meaning that even if an entire wall was removed, knocked out or otherwise excluded from the rest of the structure, power could be rerouted throughout the remaining modules and various power-points without interruption.

Other Possibilities

What if these modules were programmed with fabrication capabilities? In other words, what if they could first configure themselves into a computer controlled multi-axis 3D printer or router? They could then build additional, specialized modules and distribute them accordingly throughout a given design. They could recycle modules that are damaged, outdated, or no longer in use, and fabricate new modules in their place. They could create structures besides modules, such as cladding, railing, even furniture. A structure could, if given the proper amount of resources and energy for fabrication activity, essentially last forever, carrying out self-maintenance and even rebuilding itself into an entirely new structure or combine with nearby structures using similar modular construction designs. Such a structure could also disassemble itself for collection and relocation. With fabrication abilities, it is even possible the disassembled structure could relocate itself.

With self-assembling abilities, a million modules could simultaneously work with pre-programmed instructions to build a structure with their only limitation being their own technical abilities. Besides a human supervisor and technical team to oversee the assembly process, traditional construction crews would not be needed after laying a foundation.

Coral Reef at Palmyra Atoll National Wildlife Refuge
Just like a coral reef is comprised of millions of individual, self-sufficient organisms that combine to create entire structures, so too could cities and towns of the future be made out of millions of individual robotic architectural modules. Photo cedit: Jim Maragos/U.S. Fish and Wildlife Service

Imagine an entire city built with modules using standardized interconnections. Entire blocks, even districts could be reconfigured by having the modules autonomously execute planned urban renewal. Such a city could be roughly analogous to a coral reef, where individual organisms form calcified structures that interlock forming greater structures creating an entire ecosystem where life flourishes. The analogy diverges when human ingenuity is introduced. A coral reef is confined by the slow pace of evolution, while a city built of self-reconfiguring modules, augmented with automated, distributed fabrication can improve itself as quickly as the human mind can innovate. One generation of modules can be used to mass-produce the next, improved generation.

Benefits of Smart Building Material

Material Characteristics: The column visualized in Maersk Mc-Kinney Moller Institute computer simulation shows that individual modules can configure themselves, regardless of their own geometry, into various shapes, including cylindrical columns used for load bearing. While a handful of these modules would be insufficient to carry the weight of a full-sized structure, hundreds, even thousands might. Just as a tree is made up of cellulose and lignin which exhibit characteristics desirable for resisting tension and compression respectively, and their collective effects form the versatile timber used in construction, similar characteristics could be built into self-reconfiguring modules.

Safety & Maintenance: That these "smart" building materials would be networked would not only aid in construction and renovation efforts, but could greatly enhance the safety and maintenance of a structure. Imagine a building constructed from such modules from top to bottom. A flame, heat, gasses, irregular stresses in the structure, minute shifts in the entire structure's position on its foundation can all be detected by a sensor matrix distributed through some or all of the modules. In turn, a monitoring system accessible to tenants and owners, and voluntarily made available to emergency response teams, would compile and display this information. Automated defensive, corrective, and repair responses could even be included in the programming of each module or accessible and executable through the modules' network interface.

Automatically Generated Floor Plans: Something every designer or architect knows is the importance of having accurate plans for a given project in need of updating or renovation. With a structure built of smart-modules, an accurate plan will first already exist for the original design and be carried by the modules, and secondly, even if additional reconfigurations have taken place, each module will be able to understand its location in relation to other modules, and as a whole what the entire design looks like. Gone may be the days of measuring physical dimensions as one of the only means to understand a given space.

The Future

Mega-structures such as arcologies, hive-cities, and orbital torus-shaped habitats would either be monumental tasks undertaken by thousands of human workers, or broken down into self-replicating, self-assembling, self-reconfiguring systems that build these lofty projects themselves. Such methods would speed construction exponentially, and as a particular project progressed, these systems would build additional systems to aid in construction - replacing human hands with millions of autonomous hands guided by the master design.

http://www.blueprintmagazine.co.uk/wp-content/uploads/2010/02/printed3_r.jpg
D_Shape is a massive 3D printing machine that produces entire structures at a time, one of many novel construction methods that may be integrated with self-assembling modular construction in the future. The creator, Enrico Dini imagines one day using a similar method to construct colonies on the moon
Already, the complexity of nature has pushed designers and engineers attempting to replicate its intricacies into mimicking a bottom up, self-assembling method of construction. While traditional methods of building architecture still prevail, already interactive systems and smart materials are being added to structures. And while experimental, novel methods of construction, including giant-scale 3D printing and mobile CNC milling robots are already being experimented with.

For those interested in participating in this revolution, studying good design techniques as well as gaining experience in interactive design - the Arduino microcontroller which bridges the divide between the digital and physical world for example - would be good steps to take. Also, something as simple as looking around at nature and the marvels of its ability to self-assemble can help inspire the next step in innovation. This is something already taking place in hackerspaces, FabLabs, and hobbyist clubs around the world and something we hope will be happening here at HackerSpaceTH very soon.

Tuesday, January 10, 2012

Ball Cameras & Flying Robotic Worker Bees

January 10, 2012 (SCI-TECH NEWS) Called the "Throwable Panoramic Ball Camera" it does exactly what it says it does. It's a ball, it gets thrown, and at the height of its vertical ascent, takes a panorama using 36 mobile phone cameras embedded into its structure.

It's more of a prospective product than a hack, but it is still incredibly interesting and has many implications. For one, it gives users a creative and easy way to create an immersive environment. Coupled with RC helicopters and now quadcopters that are beginning to fill the skies we can only imagine the type of images and ideas that are to come.


Speaking of quadcopters, I first saw this ball camera story on BLDG BLOG, which covers the many otherwise untold stories concerning architecture and infrastructure. It also featured a story on semi-autonomous quadcopter robots that assembled an entire structure out of polystyrene foam bricks.






What will be really interesting is when these robotic worker bees are teamed up with semi-self-assembling smart-building material. Watching the robotic quadcopters assemble the building is amazing, but the bricks are free standing and the final outcome looks precarious. What if, inside each brick was a system to make minor adjustments in the brick's position and then lock it into place? What if through each brick ran conduits for power and LAN cables? We'll look at this in some depth in our next post - self-assembling modular construction.

Sunday, January 8, 2012

Turning Virtual Games into Tabletop Games

January 8, 2012 - (SCI-TECH NEWS) Hack A Day, a website that features technological hacks, builds, projects, and how-to's, recently posted, "3D printing Minecraft worlds." What's Minecraft you might ask? It is a computer game where you inhabit a virtual world and are given building blocks to manipulate and build it as you please. As simple as it sounds, incredible creations have resulted  - from comical monuments to realistic historical and futuristic land and cityscapes.


Frontside
Why settle for just playing a game on your computer? With computer-controlled manufacturing now in the hands of the average person, 3D models of in-game Minecraft creations become a reality on your desktop. More images can be found on the Mineways flickr collection.
The next step seemed logical. People wanted to build in reality what they were able to create virtually. Many people did so manually with Lego sets or even cardboard, but it got truly intriguing when people started to "print" them in 3D.  Hack A Day really explains this part best here in their post, including the software that bridges the game and the software used to instruct the 3D printers. They also included the below video which explains the "how" of capturing which section of your virtual world you'd like to make a reality, and then printing it out as a physical 3D model.


The 3D printers used aren't always specified but one project featured in their post was a mountain range produced with the open-source RepRap 3D printer. This printer is generally made by hobbyists and one machine can be used to print the connectors and many of the components for additional machines. The machine builds objects by heating a plastic filament and laying down layer upon layer until an entire object is completed.


The Zprinter 650 is a commercial rapid-prototyper (3D printer) and has been used similarly to create impressive  results using the Mineways software to export in-game designs to 3D printers. See the video below for a tour of the above pictured village.



What does this mean for the future of the gaming industry? As personal manufacturing becomes more accessible to the average person it's a good bet that game designers will start thinking ahead of how to help bridge the gap between the virtual world and the real world and perhaps entire games can be created with this sort of "foot-in, foot-out" possibility in mind. The possibilities are exciting and of course, so is the fact that regular people are the ones now pushing the boundaries of what's possible.

Saturday, January 7, 2012

Engineering: The 747 Jetliner

January 7, 2012 - (SCI-TECH NEWS) The venerable 747 jetliner is a modern marvel of aerospace engineering - one of the most recognizable aircraft ever built. The story of the 747's development links the dawn of commercial aviation to today's carbon-fiber composite aircraft exhibited by one of the 747's descendents, the 787 Dreamliner. It is also a testament to the value of quality engineering able to stand the test of time.

 747 cutaway. Visit flightGlobal.com for more aerospace graphics. (click image to enlarge)

First introduced in 1970, the 747 has endured for 42 years with numerous variants produced to serve an ever growing number of specialized tasks required by clients around the world. From passenger services to lifting cargo, to even carrying NASA's space shuttles between facilities across the United States, the iconic aircraft's solid design, enormous size, and reliability has allowed it to endure. Below, "Great Planes: Boeing 747" tells the tale of the 747, of the crew of engineers, designers, and workers that raced to finish the first plane, and the trials and tribulations the craft went through during its development.

Great Planes: Boeing 747 - Documentary (53:18) via YouTube

Of course, all good things must come to an end. Engineering skills are just as necessary to disassemble and recycle the 747 when it reaches the end of its service life. National Geographic's 747 "Megastructures Breakdown" features a team of mechanics dismantling the goliath aircraft in order to recycle an amazing 98% out of its 6 million parts and 66 tons of aluminum.

National Geographic's Megastructures Breakdown: Plane (50:18) via YouTube

Of course, reconditioning a 747, even superficially, is also a technical feat all in its own. Here is the repainting of a 747...

Time Lapse: Rebranding a 747 (6:36) via YouTube

While hackerspaces emphasize putting designing, engineering, and technological skills into the hands of the average person, seeing how professional engineers solve problems can serve as both instructive and inspirational for even the weekend hobbyist. The problems and subsequent solutions the engineers behind building the 747, as well as those charged with dismantling and recycling it, are good examples of applying theory to practice and the value of being patient and persistent in the face of an enormous goal.

Tuesday, January 3, 2012

Meshing Libraries with Hackerspaces

January 3, 2012 - (SCI-TECH NEWS) This following video is probably the best explanation you'll find regarding personal manufacturing, MIT's FabLab, and hackerspaces - about where they are today and where they will bring us tomorrow.


The video was made to support a proposal of creating a FabLab at the Fayetteville Free Library in New York.

The argument to place a FabLab in a library is quite compelling. Libraries are often built to accompany institutions of education, from primary and secondary schools, to universities and vocational colleges. The libraries in this case augment the theoretical and practical education provided, and afford students the resources to carry out their required studies as well as delve deeper into any given subject matter. Why not conversely augment stand-alone libraries with educational facilities, both theoretical and practical?


The Fayetteville Free Library's campaign to raise support and some of the progress they've made can be found in the video above and on their indeigogo page here. They already have a MakerBot 3D printer on hand and construction has begun on the space they plan on converting into a FabLab. It looks like a great project and if you are in central New York area and you are interested in getting involved, pay them a visit.

Sunday, January 1, 2012

Hello World...

January 2, 2012 (HACKERSPACE NEWS) Hackerspaces, makerspaces, FabLabs... just as a fitness club allows people a place to exercise their bodies, these spaces & labs allow people to exercise their creativity, technical talents, and imaginations.

It's a new year, and time to try a new project. Being a designer involved in real world projects as well as having a background in teaching, I thought it would be interesting to join the growing global community of hackspaces. Bangkok, Thailand to my knowledge doesn't have a hackspace so I thought I would offer those interested in design, electronics, computers, and other technical hobbies a place to converge and collaborate.

The nearest hackspace appears to be in Singapore, and since I do many projects in Singapore, it would be interesting to link up with them once HackSpaceTH gets up and running. We'd also like to get involved in MIT's FabLab project which hosts a conference once a year for those interested in starting a branch of their own. For those that don't know what a FabLab is, the best description can be found in MIT's Neil Gershenfeld's explanation at his TED Talk uploaded in 2007.


Our current goal is to build up over the next year a membership to sustain our activities and perhaps even attend this year's FabLab8 which looks like it will be held in New Zealand. We're also greatly inspired by a project in Michigan, USA called the Geek Group. It claims to be the world's largest makerspace and it's easy to see why. They managed to convert an old school, complete with an indoor basketball court, into a massive makerspace featuring computer labs, a 24/7 radio station, a wood shop, industrial CNC machines and even a pair of KUKA industrial robotic arms.


So keep an eye on this spot for updates. We also plan on using this blog to cover Sci-Tech News and projects as we get going. If you are in the Bangkok area and interested in joining HackersSpaceTH, send us an e-mail at HackerSpaceTH@gmail.com. If you just happened across this page, cannot visit us here in Bangkok, but would like to get involved, check out this Wikipedia list of hackerspaces around the globe.